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By seating the player outside of the shoes of the atypical hero, Daedalic would do well to drive home the imposing terror of some of Tolkein’s beasts when facing an unarmed, frail creature like Gollum and not say, an all-powerful wizard or warrior king.
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Fichtelmann notes in the initial report that the team is trying to “produce something that is a statement.” Gollum’s descent into hunchbacked creature will no doubt be striking then - the game has a lot of wiggle room if it wanted to incorporate some elements of the horror genre given Tolkein’s rogue’s gallery of creatures. “You can see that this was once something like a human being before the Ring corrupted him.” So don’t expect to hear or see an Andy Serkis lookalike in-game when it finally lands!Īccordingly, the visual style that Daedalic is aiming for is set to skirt “the uncanny valley” and aim for bold style over true realism. “We started with the person he was and then evolved him,” explains producer Kai Fiebig. CEO Carsten Fichtelmann told The Hollywood Reporter that in Gollum “you already have that big conflict in the character… which means there is a good reason there are decisions to make in the game: the Smeagol decisions or the Gollum decision.” So far, these choices have been presented as dialogue responses or choices that reflect his differing personalities on-screen, but Daedelic says the system is still currently subject to change while the game is still under development.Īs well as a “range of friendly or unfriendly faces,” the Nazgul and Thranduil will also feature in the game in some respect - Thranduil being the father of Legolas, for the uninitiated! Crucially, Daedalic’s version of Gollum will look nothing like the character popularized in the Lord of the Rings movies. Part of the gameplay will also focus on Gollum’s inner battle with his alter-ego, Smeagol. Every action that requires force of some kind will use up Gollum's stamina gauge, so you have to be mindful of the amount of stamina you have left before you leap to do another big climb. As an experienced freestyle climber, Gollum can also jump across platforms, hang from ledges, and fit through tight spots to get away from, or around, his foes. As he can't beat enemies by charging into battle, he has to rely on his ability to feel sounds and see in the darkness to use unlit spaces to curtail his enemies. The very first gameplay gave us a look at the stealth-based gameplay and parkouring skills Gollum can use as he navigates through each level. Lord of the Rings Gollum gameplay details It’s a clever timeframe to set the game as it affords Daedalic a lot of creative freedom to dive into the more murky bits of lore that Tolkein didn’t dwell too heavily on. As the studio notes, the game will go beyond Mordor to other parts of Middle-earth, such as the land of the elves where we'll a variety of Lord of the Rings characters.
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In the first gameplay reveal from Daedelic, we follow Gollum at Barad-Dur as he tries to reach a gate and free himself from the tower once and for all. The game will kick off in Barad-dur, a Mordor fortress where the creature is being kept against his will, but the developers assured that there will be other “giant, persistent environments” to explore beyond the initial setting. The game was then subject to a world-exclusive preview in Edge Magazine in January, which revealed some more details about the story.
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“Everything that happens to him before he appears in the book are the main things we will see in our game.” Speaking to The Hollywood Reporter, Daedalic explained that the game will take place in the years following Gollum’s acquisition of the one ring, meaning that it is set prior to the events of The Lord of the Rings.